Guide
How to Keep Track of a D&D Campaign
Most campaign tracking fails the same way. You start a beautiful wiki in session two, fill it with geography and family trees, and abandon it by session nine. Meanwhile nobody remembers what the party promised the widow in the fishing village.
The fix is not more discipline. It is tracking different things. DMs consistently over-track lore and under-track obligations, and only one of those comes up at the table.
The four things worth tracking
1. Open threads. Every unresolved promise, debt, favor, and threat, in either direction. This is the highest value list in your entire campaign, because it is next session's prep already written. When you sit down to plan, three unresolved threads usually plan the session for you.
2. NPCs the party has actually met. Not your whole cast. The ones your players could plausibly go back and talk to. For each, you need who they are to the party, whether they are friendly, what happened last time, and how they sound. Details in the NPC tracker guide.
3. Decisions, including the ones they refused. Campaigns are shaped more by what a party turned down than what they accepted. The quest they ignored is a consequence waiting to happen, and you will absolutely forget it otherwise.
4. Where you stopped, and what the players think is true. The stopping point becomes your “previously on.” Their theories, especially the wrong ones, tell you what story they think they are in. That is more useful than what is actually happening.
What to stop tracking
Geography and lore your players have not touched. Worldbuilding is fun and it is not tracking. Keep it in a separate document that you are allowed to neglect.
Full session transcripts. Nobody rereads them, including you. A recap that takes twenty minutes to write gets skipped by session four, and a skipped system is worse than a lightweight one.
Anything you are tracking because it feels organized. The test is simple: has this ever changed what you did at the table? If not, drop it.
Notebook, spreadsheet, or app
Honestly, all three work, and the best one is the one you will still be using in three months.
A notebook is the most likely to survive, because it has no setup cost and no friction. Its weakness is search. Finding what happened in session four means flipping pages.
A spreadsheet is good if you want numbers, like who has died the most or how much gold the party has burned through. It is bad at narrative, and most DMs stop maintaining the text columns quickly.
An app is worth it when the maintenance is what is killing you, rather than the structure. If your problem is that you know exactly what to record and never find the time, that is the case where software actually helps.
The ten minute routine
Whatever tool you pick, the routine is the same and it happens after the session, before you sleep.
- Write three to six bullets on what happened. Beats, not a transcript.
- Add any new promises, debts, or threats to your open threads list.
- Update the NPCs who appeared, especially what just happened with them.
- Note what the party decided, and what they turned down.
- Write one line on where you stopped and what the players think happens next.
That is the whole system. It fits on one page per session and it will make you look like you have a much better memory than you do. There is a copyable format in the session notes template.
If the maintenance is the problem
CritSheet does this part automatically. You paste whatever notes you scribbled, or upload a recording, and it writes the recap, updates the NPC dossiers, carries open threads forward, and tracks who did what across the whole campaign. Before your next game it hands you a brief of the threads you left dangling.
You can see a real campaign tracked this way, including career stats for every character.
The four categories work in a notebook too. That part matters more than the tool.