Before Session 1
RSG DnD
Previously on RSG DnD…
The Walking Lighthouse is gone, but the wound it left in reality still glows faintly beneath the waves of the Shattered Teeth. Somewhere beyond the sky, Slaadi are pouring through the cracks it left behind.
The Story So Far
Thestorè stands as the last warded settlement in an archipelago scarred by planar instability, the result of a colossal Walking Lighthouse the party destroyed. That instability created planar knots linking the Material Plane to the Astral, Ethereal, and Inner Planes, and an organized Slaad invasion has moved to exploit them. A Grey Slaad commands Red and Blue Slaadi in building permanent Spawn Points across the islands, spreading its influence through infected migratory creatures. The party has glimpsed a Slaad staging ground in the Astral Plane surrounding a mysterious tower-fortress, but its purpose remains uninvestigated.
Open Threads
- →The planar knots have not been located or released, and multiple allies want this done before the damage spreads further.
- →The Grey Slaad remains out of reach while continuing to expand its Spawn Point network.
- →A Slaad staging ground surrounds a mysterious tower-fortress in the Astral Plane, observed but unexplored.
- →Slaad tadpoles have been implanted in migratory creatures as a method of spreading between islands.
- →The Lord of Summer Skies has reported Slaad movement through his realm bordering the Feywild.
- →The voice in the forest of Thestorè remains active and unexplained, tied to a Forbiddance spell over the inner grove.
Who to Know
Your Party
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